![]() ![]() Part of what has always driven min-maxing in videogames based on D&D is the rules themselves. ![]() Speak With Animals may not add any damage to your sword swings, but I'll take doing sidequests for squirrels over raw combat efficiency any day. Making choices because they feel right for your character, and seeing where they take you choosing abilities because they sound fun and interesting, not just powerful: that's where the fun is. Larian's RPGs are so rich and engrossing when you really let yourself sink into them-you're not going to have that kind of investment if every aspect of your character is just a reminder that they're a bundle of numbers instead of a fantasy hero. Purely mechanical choices like that can colour your whole playthrough. Why did my Paladin manifest sorcerous powers early on in his career only to completely ignore them for the rest of his life? Did that add anything to the tapestry of his backstory? No, it just helped me fulfil the requirements for the Red Dragon Disciple prestige class, which also made no sense for him to have. Things that would add cool flavour or contribute to a more rounded personality are jettisoned in favour of powerful combos that have no story logic to them at all. When you're making choices for your character for min-maxing reasons, you're not making choices for narrative reasons. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |